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공 부 /Raspberry pi b+에 해당되는 글 2건
- 2015.03.18 리눅스 시리얼통신 예제가 있는 사이트
- 2015.03.12 snake game in python
http://forum.falinux.com/zbxe/index.php?document_srl=405836&mid=network_programming
리눅스 시리얼통신 예제가 있는 사이트 (0) | 2015.03.18 |
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snake game in python (0) | 2015.03.12 |
#! game snake
import pygame, sys, time, random
from pygame.locals import *
pygame.init()
fpsClock = pygame.time.Clock()
playSurface = pygame.display.set_mode((640, 480))
pygame.display.set_caption('Raspberry Snake')
redColor = pygame.Color(255,0,0)
blackColor = pygame.Color(0,0,0)
whiteColor = pygame.Color(255,255,255,0)
greyColor = pygame.Color(150,150,150)
snakePosition = [100,100]
snakeSegments = [[100,100],[80,100],[60,100]]
raspberryPosition = [300,300]
raspberrySpawned = 1
direction = 'right'
changeDirection = direction
def gameOver():
gameOverFont = pygmae.font.Font('freesansbold.ttf',72)
gameOverSurf = gameOverFont.render('Game Over',True,greyColor)
gameOverRect = gameOverSurf.get_rect()
playSurface.blit(gameOverSurf, gameOverRect)
pygame.display.flip()
time.sleep(5)
pygame.quit()
sys.exit()
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
elif event.type == KEYDOWN:
if event.key == K_RIGHT or event.key == ord('d'):
changeDirection = 'right'
if event.key == K_LEFT or event.key == ord('a'):
changeDirection = 'left'
if event.key == K_UP or event.key == ord('w'):
changeDirection = 'up'
if event.key == K_DOWN or event.key == ord('s'):
changeDirection = 'down'
if event.key == K_ESCAPE:
pygame.event.post(pygame.event.Event(QUIT))
if changeDirection == 'right' and not direction == 'left':
direction = changeDirection
if changeDirection == 'left' and not direction == 'right':
direction = changeDirection
if changeDirection == 'up' and not direction == 'down':
direction = changeDirection
if changeDirection == 'down' and not direction == 'up':
direction = changeDirection
if direction == 'right':
snakePosition[0] += 20
if direction == 'left':
snakePosition[0] -= 20
if direction == 'up':
snakePosition[1] -= 20
if direction == 'down':
snakePosition[1] += 20
snakeSegments.insert(0,list(snakePosition))
if snakePosition[0] == raspberryPosition[0] and snakePosition[1] == raspberryPosition[1]:
raspberrySpawned = 0
else:
snakeSegments.pop()
if raspberrySpawned == 0:
x = random.randrange(1,32)
y = random.randrange(1,24)
raspberryPosition = [int(x*20),int(y*20)]
raspberrySpawned = 1
playSurface.fill(blackColor)
for position in snakeSegments:
pygame.draw.rect(playSurface,whiteColor,Rect(position[0], position[1], 20, 20))
pygame.draw.rect(playSurface,redColor,Rect(raspberryPosition[0], raspberryPosition[1], 20, 20))
pygame.display.flip()
if snakePosition[0] > 620 or snakePosition[0] < 0:
gameOver()
if snakePosition[1] > 460 or snakePosition[1] < 0:
gameOver()
for snakeBody in snakeSegments[1:]:
if snakePosition[0] == snakeBody[0] and snakePosition[1] == snakeBody[1]:
gameOver()
fpsClock.tick(20)
리눅스 시리얼통신 예제가 있는 사이트 (0) | 2015.03.18 |
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snake game in python (0) | 2015.03.12 |
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